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Replaced also player on fire and enemies on fire with new fire effects! Same bonus upgrade recipes are now combined into a single entry in the recipe list shown when adding ingredients to the crafting mat. Optimized a bunch of textures, and fixed and removed a ton of old referenced textures and models that were no longer in game.
Added new outline ghost shader. A thin outline will appear around outlines giving them more of a drawn appearance and making them easier to see in various lighting conditions. Procedural buildings point locking logic now properly check for permission to build on dynamic structure, thus effectively preventing doing so with current state of the features. Crafting tutorial now says to open book and doing so will now open the crafting chapter. Calories text in stats pages and inventory item tooltip is hidden unless in a hard survival game.
Fixed stash lighter routine playing sfx even when lighter isn't equipped, was triggering for example when bending the bow. Fixed button hover visual in book remaining active after clicking on a link, and flashing off when going back in previous pages. Removed building proximity check on structures where it didn't make sense, such as bridges, ziplines, leaf pile traps, sap collectors etc.
Improved positioning of hammer icon on ghost structures and fixed some cases of icon visible before ghost position was placed. Fixed cloth wrapped clubs missing alpha cut out effect and fixed wrong uvs on burnt cloth.
Fixed case of going back to pause menu with a gamepad leaving the action icon halfway inside the continue text. Improved look of bonfire flames, and blocked cooking on bonfires. Can now only be used for heat and to attract enemies. Multiplayer Fixed revive player action icon remaining visible after looking or walking away.
All plants in the nature guide are now checked off by looking at them briefly in the world. Player no longer gets stuck igniting lighter when attempting to light fires and structures. Rewind icon turns off immediately when stashing camcorder to prevent possible overlap with map icon. New underwater lake refraction visuals! And fixed looking up in cave water and seeing only black.
Scene now correctly refracted! Switched walkman to right hand to make it possible to use fire to turn it on and off! Instead of having it stuck on forever. Now assigning items as quick select by pressing the matching buttons after combining backpack with an item on the crafting mat. Burning plants are now considered as destroyed immediately and fire can no longer be cancelled by walking away to trigger a LOD change. Options menu fixes, fixed gameplay buttons, cleaned up gamepad nav, setup anchors to ensure buttons don't overlap each other in other languages.
Dynamically created at runtime texts like build missions are now translated if changing language at runtime. Fixed a rare occurance of grabber sometimes resetting its collider continuously, thus resetting any timed input until looking away and back. Ghost models now use the same geometry and the final build versions, making the models line up perfectly. Items that cannot be crafted due to being at max capacity in inventory now show up in recipe list with an icon showing it cannot be carried.
Fixed climbing a rope attached to a structure that was partially broken causing rope animation to play in wrong position on rope. Setup all systems that involve adding or taking an item and were playing the whoosh sfx to play a custom sfx for any item that has one. Multiplayer Fixed buildings placed on tree structures not properly removed if the tree is destroyed.
Removed paints, flintlock and toy from crafting achievement and replaced with other craftable items. Fixed some collision areas in snow and extended height of cliffs to cover low resolution mountain. Improved zipline environment detection to prevent placing the rope through things as much as possible.
Multiplayer Fixed a bunch of case of distortion not occurring for clients when damaging building. Fixed procedural floor and roof sometimes not parenting correctly with its supporting structure. Cave 2 - fixed holes, new lighting and polish pass in several rooms. Tried to make the hanging room more inviting. This patch adds multiplayer support to the VR version of The Forest and also adds some fixes and improvements to the regular 2d version of the game.
This release supports both Vive and Oculus Rift. Hey Everyone, This patch fixes an issue with crashing that could occur when building tree based structures. Skip to main navigation.
Hey Everyone, Today The Forest moves from early access into a full release. Here are a few small fixes for some issues that came up since yesterday's release: Added a small hotfix, improving some visual issues.
Improved range of fire lights Set medium quality settings to previous version settings Taa off by default, turn on via options menu Fixed repairing small log cabin Fixed attaching plastic torch to weapons Fixed Cave 8 bridge room floor Fixed Cave 8 broken waterzone Fixed grade contrast for caves and nighttime Fixed repairing defensive spike Fixed creepy armor value not accounted for in stats page display Fixed missing icon on sled after loading a save All tasks are now striked through after doing alt ending Fixed wrong menu mapping for dualshock gamepads with xinput on Fixed missing dates on save slots in title scene Added clouds beside window in opening plane cutscene.
You can now craft a spear bag, which will allow you to carry up to 5 basic spears Improved lighting in opening cutscene drag away scene New pick up item added, Hairspray! You can now carry upto 10 rabbit skins, and 10 deerskins You can now retrieve boar and racoon skins! And carry 10 of each in inventory New art added: Meat will now visually decay depending on its state. Darkened inventory UI backing when hovering an item Held flares now require right click to light Added new space, l and r icons for keyboard interaction You can now use the rebreather light in the ocean at night Multiplayer Dying with an empty inventory no longer produces a backpack Reworked inventory item descriptions, and placement.
Increased thickness of yellow outline when hold to select an item Improved game start times! This is the strongest coolest looking armor in game Added some hairspray pickups to some of the further beach huts Added clothing switch suitcase to some areas near snow and in further cannibal village locations Happy birthday trap text now matches rest of book Fixed some wrong legacy left over icons New check off animals system added with drawings. Fixed player not holding logs properly if logs were picked up while cold and hands are empty Improved cut geometry when chopping dead shark heads!
Aligned construction UI with camera Run speed now slightly increases with athleticism skill level Improved the look of ambient occlusion AA, bloom, dof, motion blur, chromatic aberration, grain, all are now using unity post processing. Added new improved camera image effects for aa, bloom, motionblur chromatic aberration, eye adaptation and grain 4 New structures added and become available when you: Spoiler You can now equip timmy photo from inventory to remember him!
Player can no longer save while doing other actions like entering caves or climbing ropes Fixed spacing of embedded action icon in between labels Finished the book drawing buildings! These should make the book feel more enjoyable to look through and make quickly identifying structures easier Selecting pouch or quiver in inventory now correctly highlights entire model Improved look of selected materials in inventory and fixed manifest not highlighting when selected Changed bottom left message limit to 5 per message type at a time ie: Improved positioning of blood when hitting enemies.
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